KODOKAN JUDO
Japanese words used in Kodokan Judo
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AO MUKU (AH_OH MUH_KU) - Facing up
ARASHI (ARA_SHE) - Storm
ASHI (ASHY) - Foot
ASHIWAZA (ASHY-WAZZA) - Foot techniques
ATAMA (ATA_MAH) - Head
ATE (A_TEH) - Strike
ATEMIWAZA (A_TEH_ME-WAZZA) - Striking techniques
CHIKARA (CHI-KA-LA) - Strength
CHU GAERI (CHOO GUY_LI) - Rolling forward breakfall
CHUI (CHEWY) - 5 point penalty
DAN (DAN) - Black belt grade and above
DE (DEH) - To advance
DO (DOUGH) - Way/Path
DOJO (DOUGH-JOE) - Room in which judo is practised
ERI (EL_LEE) - Collar of gi
FUSEGU (FOO_SEG_OO) - To defend
GAKE (GA_KEH) - Hook
GARAMI (GA_RA_ME) - Wrap
GASSHUKU (GA-SHU-KOO) - Lodging together for training
GOKYO (GOH-KUH_YO) - The collective name for the officially recognised throwing techniques of the Kodokan
GYAKU (GYA_KOO) - Reverse
HA (HAH) - Wing
HADAKA (HAH_DA_KA) - Naked
HAJIME (HAH_JEE_MEH) - Start
HANE (HANNEH) - Spring
HANSOKU (HAN_SOCKOO) - Disqualification
HANTAI (HAN_TIE) - To oppose
HANTEI (HAN_TAY) - Judgement
HARA (HAH_RAH) - Stomach
HARAI (HAH_RHYE) - Sweep
HIDARI (HE-DAH-LI) - Left
HIJI (HE_JIH) - Elbow
HIKI (HE_KEY) - To pull
HIKIWAKE (HE_KEY_WA_KEH) - A draw
HISHIGE (HE_SHE_GEH) - To crush
HIZA (HIS_ZAH) - Knee
IPPON (IP_PON) - 10 point score
JIGOTAI (JEE_GOT_TIE) - Defensive posture
JIKAN (JEE_CAN) - Time out
JITE KYOEI (JIH_TEH KYOH_AY) - The principle that individual advancement benefits society as a whole
JOSEKI (JOH-SEH-KEY) - The place in the dojo where the seniors or guests sit
JU (JEW) - Soft/Gentle
JUDOGI (JEW_DOUGH_GHEE) - Judo suit
JUDOKA (JEW_DOUGH_KAH) - Judo player
JUSHIN (JEW-SHIN) - Center of gravity
JUTSU (JUT_TS) - Art
KAESHIWAZA (KAI_ESHI-WAZZA) - Counter techniques
KAI/KWAI (KAI) - Club
KAKE (KAH-KEH) - The point of throw/maximum power
KAMI (KAH-ME) - Upper top, paper, God(s)
KANSETSU (CAN_SET_SOO) - Joint
KANSETSUWAZA (CAN_SET_SOO-WAZZA) - Joint locking techniques
KAO (KAH-OH) - Face
KATA (CAT_TAH) - Stylized technique
KATA (CAT_TAH) - Shoulder
KATAME (CAT_A_MEH) - Hold
KATSU/KAPPO (CAT_SOO/CAP_PO) - Methods of resuscitation
KEIKO (KAY_KOH) - Practise
KEIKOKU (KAY_COCK_OO) - 7 point penalty
KERU (KE_LU) - Kick
KESA (KES_SAH) - Scarf
KI (KEY) - Psychic energy
KIAI (KEY_I) - An out-burst (shout) used to harden the body and strengthen the will when maximum effort is required.
KIME (KEY_MEH) - Decide
KO (KOH) - Small
KODOKAN (KOH_DOUGH_CAN) - Judo Headquarters in Japan
KOKA (KOH_KAH) - 3 point score
KOSHI (KOH_SHE) - Hip
KUBI (KOO_BE) - Neck
KUMIKATA (COO_ME_CAT_TAH) - Ways of gripping the judogi
KURUMA (KOO_ROO_MAH) - Wheel/Vehicle
KUZURE (KOO_ZOO_REH) - Break
KUZUSHI (KOO_ZOO_SHE) - Broken balance
KYU (QUEUE) - Senior grade
MA (ARA_SHE) - Direct, Exact
MAE (MY_EH) - Front
MAKIKOMI (MAH_KEY_COMB_ME) - To roll up
MASUTEMIWAZA (MA_SOO_TEH_ME-WAZZA) - Techniques were the thrower falls straight on his back
MATA (MAT_TAH) - Inside top of the thigh
MATTE (MAT_TEH) - Stop
MEIJIN (MAY_JIN) - Master player, expert
MIGI (ME_GEE) - Right
MON (MON) - Junior grade
MOROTE (MOH_ROT_TEH) - Both hands
MUDANSHA (MUH_DAN_SHA) - Non-belt holder
MUNE (MUN_NEH) - Chest
NAGE (NAG_EH) - Throw
NE (NEH) - To lie down
NEWAZA (NEH_WAZZA) - Floor techniques
NIGEWAZA (NIH_GEH WAZA) - Escape techniques
O (OH) - Big
OBI (OH_BEE) - Belt
OKURI (O_KOO_LI) - To send forward/slide
OSAEKOMI (OH_SIGH_EH_COMMIE) - Holding
OSHI (OSH_SHE) - Push
OTOSHI (OH_TOH_SHE) - Drop
RANDORI (LAN_DOH_REE) - Free practise
REI (LAY) - Bow
RENRAKUWAZA (LEN_LAKOO-WAZZA) - Combination techniques
RENSHU (LEN_SHOE) - To practise
RYOTE (RHYOH_TEH) - Two hands
SAIKATANDEN (SAI_KA_TAN_DEN) - The lower abdomen
SASAI (SAS_SIGH_EE) - To support
SEI-RYOKU-SENYO (SAY_RYOH_KU_SENYOH) - The principle of maximum efficiency in use of mind and body
SENAKA (SEH_NAH_KAH) - The Back
SENSEI (SEN_SAY) - Teacher/master
SENSHU (SEN_SHOE) - A competitor/champion
SEOI (SEH_OY_EE) - Carry on back
SHIAI (SHE_EYE) - Contest
SHIDO (SHE_DOUGH) - 3 point penalty
SHIHAN (SHE_HAN) - Master
SHIHO (SHE_HOH) - Four directions
SHIME (SHE_MEH) - Strangle
SHIMEWAZE (SHE_MEH-WAZZA) - Strangling techniques
SHIMOZA (SHE_MOH_ZAH) - The ordinary members' side of the dojo
SHISEI (SHE_SAY_EE) - Posture
SHIZEN (SHE_ZEN) - Nature
SODE (SOH_DEH) - Sleave
SOGO-GACHI (SOH_GOH-GAh_CHI) - Compound win of Waza-ari and a Keikoku
SONOMAMA (SONNOH_MAMMA) - Freeze
SORE MADE (SOH_REH MAH_DEH) - That is all
SOTO (SOT_TOH) - Outer
SUKUI (SOOK_OO_EE) - Scoop
SUMI (SOO_ME) - Corner
SUTEMI (SOO_TEH_ME) - To throw away
SUTEMIWAZA (SUE_TEH_ME WAZA) - Throw in which the thrower sacrifices his own posture
TACHI (TAT_CHEE) - To stand
TACHIWAZA (TAT_CHEE-WAZZA) - Standing techniques
TAI (TIE) - Body
TAI SABAKI (TIE SABBA_KEY) - Body movements
TANI (TAN_KNEE) - Valley
TATE (TAH_TEH) - Vertical
TE (TEH) - Hand
TEKUBI (TEH_KOO_BEE) - Wrist
TOKETA (TOK_KET_TA) - Hold broken
TOKUIWAZA (TOK_KOO_EE-WAZZA) - Favourate technique
TOMOE (TOM_MOW_EH) - Turning over
TORI (TOH_REE) - Thrower
TSUGI ASHI (TSOO_GEE ASH_SHE) - A way of walking in which one foot leads at each step and the other never passes
TSUKURI (TSOO_KOO_LEE) - The action of balance breaking
TSURI (TSOO_LEE) - To "fish" up
UCHIKOMI (OOCHI_COMMIE) - Repetative exercise
UDE (OO_DEH) - Arm
UKE (OO_KEH) - The person being thrown
UKEMI (OO_KEH_ME) - Breakfall
URA (OO_LA) - Reverse
USHIRO (OO_SHE_LOH) - Behind
UTSURI (OOTS_SUE_LEE) - To change
WAKARE (WAK_KA_LEH) - Separate
WAZA (WAZZA) - Technique
WAZA-ARI (WAZZA-ALI) - 7 point score
WAZA-ARI AWASETE IPPON (WAZZA_ALI AWAH_SET_TEH IP_PON - Ippon achieved by gaining two 7 point scores
YAMA (YAH_MAH) - Mountain
YOKO (YOH_KOH) - Side
YOSHI (YOH_SHE) - Carry on
YUBI (YOUBEE) - Finger
YUDANSHA (YOU_DAN_SHA) - Black belt holder
YUSEIGACHI (YOU_SAY_EE_GACHY) - A win by superiority
ZAZEN (ZAH_ZEN) - Meditation
ZORI (ZOH_LEE) - Japanese tatami sandals
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